Videos

‘Grand Class Melee 2’ Bringing a Second Helping of Fisticuffs to XBLIG

Well, maybe ‘fisticuffs’ isn’t the right word. More like sword-icuffs, or laser-icuffs, or even fireball-icuffs ….you get the idea.

A 2D arena brawler, Grand Class Melee 2 pits up to four players (locally) against each other in a battle to the pixel death. You’ll have a pretty hefty arsenal to choose from, as the game contains over 60 classes and abilities. Fights go on across eight rounds, with players selecting new abilities after each round to eventually transform their character into some kind of Frankenstein-ian Superhero.

If you don’t have any friends nearby… [points finger at self], the game does support AI Bots, with three different difficulty settings. The developer hopes to add online multiplayer down the road, as well as a ‘Survival’ mode that has you taking on mobs of enemies all at once.

Although I didn’t get much time with the original, Gigatross GamesGrand Class Melee 2 looks to add more of what made the first game good fun with friends / bots, with some added polish and shine.


Grand Class Melee 2 should see release sometime in October. It will cost you $1.00. You can follow the developer on Twitter here, or ‘like’ their Facebook page.  

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‘Dead War’ Features Zombies, Guns, Tactics

Two out of those three features guarantees a certain amount of success on XBLIG, so adding some actual ‘thinking’ to the mix is a welcome bonus! Above is a playthrough from the first chapter of Dead War, developer Bandana Games’ upcoming squad shooter.

Due to be executed that day, a death row inmate instead finds herself in the middle of a zombie… incident. How convenient! The good news is (well, aside from being ‘not dead’), you’ll get to mow down plenty of undead as you search for answers and try to curb the outbreak. You’ll do this on your own during some stretches, while at other times, you can recruit others— and their firepower— to help you.

Thankfully, the game looks to break up some of the ‘shooter monotony’ by giving you plenty of objectives (both optional and story-based) to tackle. Between that and the potential for some tactical firefights, Dead War just might convince the world it needs another game about zombies.

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Dead War is simply ‘coming soon’ to Xbox Live Indie Games. You can follow the developer on Twitter here, or keep an eye on the development blog here.

‘Dead Kings’ is Sequel to ‘BloodyCheckers’; Coming Soon

BloodyCheckers and Blood & Bacon (Review) developer BigCorporation is putting the finishing touches on their next project, Dead Kings. The game is a sequel to the beloved castle-crawling, checkers-playing original, featuring a larger castle to explore (six floors), and full co-op support, allowing you to uncover and pillage the castle’s treasures with a friend.

The above trailer doesn’t show off any gameplay whatsoever, but it’s still worth a watch if you’re curious about the work (and some Easter Eggs) going into the game. Only a select few developers could make watching three minutes of menus interesting.

If you want to keep tabs on the game’s development, you can ‘like’ Dead Kingsbrand new Facebook page here.

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Dead Kings - Screen

Dead Kings - Screen2

Big Thanks to astute reader ‘Soosh’ for pointing out the info to me. I am a terrible journalist. 

‘Shutshimi’! Ah, gesundheit!

Okay, so fine, maybe it’s not the sound someone makes when they sneeze, but it got your attention, didn’t it? Shutshimi is instead a retro-themed side-scrolling shooter coming from Neon Deity Games early in the new year. It stars a fish, with beefy human arms, carrying a shotgun. Bet you didn’t see that coming.

In keeping with the ‘fish’ theme and myths that just won’t die, everything in the game lasts ten seconds, which is the length of our aquatic friend’s damaged memory. That goes for the waves of enemies you’ll face, and the amount of time you’ll have to shop for powerups (both good and bad) between rounds. With randomized items and levels, the quickened pace, and plenty of headgear to don (who doesn’t enjoy a good hat?), Shutshimi should be… different, to say the very least.

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Shutshimi will cost you $1 when it releases in January. You can follow the developers on Twitter here, or swim over to the main site (a PC demo is available).

‘Super Amazing Wagon Adventure’ …Turbo!

Dude, wait for the drop.

It seems that Super Amazing Wagon Adventure (review) just got a little more super, or amazing, or perhaps both super and amazing. Or just added a ‘Turbo’ to the end of the title. Whatever. It means DLC.

In celebration of the game’s recent acceptance and release on Steam (a hearty Congrats! are due to developer Sparsevector), the Xbox Live Indie version of the game has received a little extra love, namely the ‘Turbo’ update that the PC and Steam versions were blessed with. Packing new character customization options, wagons, and some added gameplay scenes (plague monkeys… don’t get any on you), it should pepper in a little more ‘far-fetched’ into your westward journey.