Tag Archives: ZDQ II Ghost Dogs

REVIEW: ZDQ II Ghost Dogs

Although they’ve long passed the threshold for burnout and outstayed their comeback, you just can’t keep the Zombies down. Not even with a headshot. They’ve come in all shapes and sizes, all manner of decay and speed. As the whole story, or as the backdrop for a larger one. In novels, in movies, and in video game form. And certainly combined with Minecraft. Though like many others before it, the Minecraftian look in ZDQ II Ghost Dogs ($1.00) is merely there as a means to an end; to get you to mow down a bunch of block-headed zombies.

I wouldn’t call it a full-fledged sequel to Zombie Death Quota, either; more an update to take advantage of Activision’s most recent Call of Duty title. While dogs play a large role in that game (often as allies), the canines in ZDQ II are anything but your furred friends, relegated to a spirit form that will occasionally spawn to attack you. Hence the title. Inspired stuff. What is new for this game is the two-player offline co-op.

Which helps to alleviate an otherwise-identical zombie wave shooter setup. As large parts of this game are carried over from the original, you’ll find yourself on a pretty familiar island map, using the same HUD and weapons. Your objectives remain the same as well; killing a set number of zombies, and collecting a few crates that are scattered around the level, after which you wait for extraction and advance. The ‘quotas’ for completion vary, as does your loadout. A fogged-over version of the map is also used in rotation, mimicking the settings from the first.

ZDQ II Ghost Dogs - Screen

Not your best friend. Not at all.

Rampant déjà vu aside, the game still features excellent controls and enough variety that you don’t necessarily feel locked into the same cycle each playthrough. Enemies are crafty and quick, meaning you’ll have to pay attention and use the environment to your advantage. The level itself has plenty of terrain, alternating from the high ground to beaches, interiors and caves. The guns feel different from each other, and are satisfying to use (you also get a brief infusion of Dubstep whenever you roast an enemy with the flamethrower).

It all comes down to how many zombies you can stomach. If you haven’t played the original, then ZDQ II Ghost Dogs is certainly the version to buy. For everyone else that has, and is already suffering from undead fatigue, the lack of new content here might make this version of the game a trifle bit unnecessary.

Advertisements