Tag Archives: yyrGames

REVIEW: Snake Party

Not to be confused with another way to say there’s a bunch of dudes clustered in one location, or a very strange (and very specific) kind of reptilian gathering, Snake Party ($2.99) represents another notch in the classic ‘snake’ game category. And it’s kind of a sort-of sequel / upgrade to the eight-years-earlier Snake3601 from the same developer. That’s also kind of very similar-ish?

At any rate, you have the familiar mechanic of your ‘snake’ chasing down ‘targets’ that can both extend your time left on the clock and increase your body size to eventually-ridiculous lengths (phrasing!). The challenge, of course, is to manage that growth within the confines of a given level, avoiding walls and obstacles, as well as your own self. The rooms are varied as such, with over 100 challenge stages, the difficulty increasing as you shift from different tiers as often as you’d like, including Easy, Expert, and Insane2.

Each tier is suitably stocked to offer variety and plenty of said challenge. Victory conditions and modifiers for every level change as well, with some asking you to collect a certain number of targets, or navigate for a set time with infinite growth, obstacles blinking in and out of existence, etc. This mixes things up nicely, ensuring you never get too comfortable completing a single task or playing in one set pattern the entire way through.

There’s also various survival modes to test your skill, and four-player couch battles return with their own devious modifiers, letting you compete for high score, bragging rights, and the always-precious free space to move around in (things get cluttered fast, no surprise). That would probably be the ideal way to play the game, but for XBLIG, it might be limited to who you have available in your immediate surroundings and how many controllers you have.

snake-party-screen

Though the biggest question, of course, would be how much you enjoy the Snake gametype, and if you don’t mind essentially playing the same game as what you already can find in your web browser, your phone, your watch, your calculator, or any number of other places that Snake clones exist. Given its similarity to the previous Snake360, too, you might have already had your fill of it in this particular presentation.

Even with those drawbacks and aforementioned games, Snake Party is plenty fun and plenty challenging, albeit close to the same thing you’ve seen and done before. But, if you’re new to it, or play too much Slither.io, or just enjoy the arcade-y hook of it in any form and / or have four controllers on hand, there’s more than enough content to keep you busy, be it with friends or going solo.


  1. Eight(!) years ago; man, Xbox Live Indie Games has had a hell of a run, when you think about it. 
  2. And while Hard is predictably tough to handle, and Expert is difficult stuff to anyone but the most-practiced Snake-titioner, Insane is just… just… why would you do that to yourself!? 
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REVIEW: Bungee Ferret Tossing

Gleefully Absurd is one thing. Strapping explosives on defenseless ferrets and tossing them at terrorists from the helicopter you’re currently dangling from, is quite another. There isn’t a strong enough word in the human vocabulary to properly label it. Such is the premise of Bungee Ferret Tossing (80 MSP), and with all the ways this could have gone, it’s surprisingly solid.

Essentially a side-scroller, you use the left and right triggers (pressure determines velocity) to launch bomb-laden critters in either direction while handling the helicopter (co-op hands the controls to your partner) and your cord length. You face waves of enemies with the goal of defeating all to move forward. The challenge scales with selectable difficulties; health normally regenerates after a set time of avoiding damage, while ‘Hardcore’ features limited life for both you and your chopper.

With your obvious air superiority, the ground targets make up for the discrepancy by clogging that airspace with bullets, missiles, the odd bird or two, and ninjas (?). Thankfully, the U.S. Government is up to the task, giving you a new form of ferret destruction with each new stage (timed, proximity, and cluster varieties). Occasional dropped powerups give you perks like invincibility or extra damage for short periods. It doesn’t have mind-blowing depth, but it gets the surrounding details right, with a pitch-perfect arcade ‘attract mode’ and a humorous send-up of current events and a certain media outlet at the story’s end. Those things aside, the game is all about scoring.

As a nice bonus, all of the game’s modes have their own individual leaderboard, but it requires a bit of participation on your part if you want to see your name in lights. Rather than hoping for someone else to be in-game the same time as you to swap information, you’ll get a code at the end of a playthrough, which you input here. The standings are a little sparse at the moment, and it’s not the easiest of routes to take, though it is a novel workaround to the peer-to-peer conundrum if you need instant feedback on your ferret-tossing skills.

Complimenting the short arcade mode (5 stages in total) are Survival and Time Attack settings. Survival plays exactly as you think it would, but Time Attack is the worthier acquaintance. You’re on a timed run, with the game dropping numbered cards to build your combo and score with each kill. It introduces a penalty system for failing to extend that streak or in getting hit, gradually resetting your combo back to zero. That added urgency and risk / reward factor propelled it past the main game, in terms of what I spent the most time with.

Some indies are comfortable with being the Dumb Summer Movie, filling your screen with a lot of flash and a ludicrous explanation for it. Bungee Ferret Tossing fills that role for the start of Autumn. It doesn’t clamor for your respect or stand for anything remotely serious, but as a time-waster for the high score seekers, it’s cheap fun.