Tag Archives: Scarlet the Zombie Slayer

REVIEW: Scarlet the Zombie Slayer

There’s simultaneously a feeling of odd comfort and outright dread whenever I get the news I’m covering another zombie game here. For every stellar title that switches up the formula, I get half a dozen vanilla (pun intended) games that do the bare minimum and expect to get by on popular culture alone. It’s maddening. But hey, at least this one’s not a goddamn wave shooter!1 Rather, Scarlet the Zombie Slayer ($1.00) is a (mostly) side-scrolling slasher of the undead… albeit hand-drawn outlines on a paper-esque background.

Scarlet the Zombie Slayer - Screen

Oh, and the two-headed dogs in this game can fuck right off. Bastards.

I’d imagine this game looks like the nightmares of an eight-year-old in motion2. That unsolicited thought and interesting art choice aside, the game plays much as you’d expect; our one-handed protagonist is a nifty wielder of the blade, slicing through lines of penciled corpses with relative ease. That’s a fancy way of saying that it’s a hack & slash, through and through, with the option of chucking unlimited axes as your long-range weapon. To compliment that fighting style, you generally move from point A to B in this overrun city, picking up items and healing kits placed in the environments.

In addition to the zombies, you’ll also fight super-sized rats(!), bees(!), and two-headed canines(!). There’s no real accounting for creatures like this in a supposed ‘zombie outbreak’, but hey, variety. You also get some exposition in the form of NPCs you encounter along the way, tasking you with short quests / rescue missions. These too, don’t stray too far from the ‘go here, kill this’ line, but you do occasionally partake in some God of War-esque QTEs that have you, say, exploding out of the eye socket of a giant bug, for example.

Scarlet the Zombie Slayer - Screen2

These bits are charming, but come few and far between the extended battles. Though the combat is straightforward and serviceable, it becomes tedious whenever the enemies grapple you. Sure, some of the zombie kill animations look neat once you wrestle free, but the molasses-slow ‘jump’ and constant ‘stunned’ movements whenever you’re attacked can make certain scenes a chore, and a little unfair (i.e., all fights with the aforementioned two-headed dogs). With no real way to dodge these enemies, you can find yourself repeating some segments over and over, which isn’t very fun.

And that theme applies to the game overall. With its so-so gameplay and vanilla style (pun definitely intended), Scarlet the Zombie Slayer is really only worth a look if you’re super hard up for another zombie game to play. Props go out to developer Chris Antoni for working with the materials and talent he has at hand, but some cheap and quickly-developed games can’t escape their label, and still come out feeling, well… cheap and quickly-developed.


  1. And my sanity thanks you, Mr. Antoni. 
  2. I’m pretty sure I mean that as a compliment, too, just so no eight-year-olds or the developer have any hard feelings.