Tag Archives: Resident Evil-ish

REVIEW: Game of Horror

Love it or hate it, plenty of indie titles have gone after the ‘jump scare’ market on console and / or PC, to varying degrees of success. XBLIG has been no stranger to the craze, but, when done right, it provides plenty of legitimate terrors… at a legitimately cheap price point. You can go ahead and add NeuronVexx‘s Game of Horror ($1.00) to that ‘done right’ list, if only for its gleeful willingness to quicken your pulse with each passing second spent in its pitch-black mansion.

Game of Horror - Screen Confirmed: not a nice guy.

While the game is less a machine for easy jump scares1 than it is a slow-burning sense of dread at what waits for you on the other side of the door, Game of Horror does a great (albeit familiar) job of ratcheting up the tension without making things too complicated. Your objective is straightforward; some serial killer nicknamed ‘The Eviscerator’2 is tossing people into a maze-like mansion and throwing away the proverbial keys, then hunting them down for sport. Should you find said keys (think Slender-like collectathon) to unlock a series of doors and survive, you’ll be granted your freedom.

Oh, but did I mention your search and the path you take is randomized on every attempt? Starting in a very Resident Evil-ish main hall, the game closes off each portion of the mansion behind a themed door (Clubs, Hearts, Diamonds, etc.). Each area contains a handful of rooms, offices, and storage closets, with you searching all the drawers and cabinets3 along the way. Exploring one section for a key grants you access to the next, etc. etc., all while ‘The Eviscerator’ silently— and continuously— stalks you.

There’s very little music in the game, which makes the idea of that relentless pursuit and its scares that much more terrifying, hearing the approaching killer’s breath through its mask, say, or the jiggle of a door’s handle being turned. You don’t have any real means of fighting back, either. Your only options are to duck behind furniture, shut off your flashlight and pray it doesn’t see you, or try to ‘block’ the door from being opened4. You can be ‘caught’ twice, with the third time being fatal and resetting your progress.

And so it goes, until you either escape or chicken out and curl up into the fetal position in the corner (…I chose the latter). Granted it’s nothing original, but it’s unnerving and not for the faint of heart, as the description states. And that’s really the only endorsement this game’s prospective audience needs. I still can’t understand why anybody would readily commit to scaring themselves for entertainment, but Game of Horror is absolutely up to the challenge.


  1. Don’t worry; you’ll still get plenty of those. 
  2. It’s… cute, right? Yeah, you don’t earn that title by being the affable sort. 
  3. The game helpfully ‘fills in’ objects you’ve searched already, ensuring you won’t easily backtrack or waste precious time second-guessing your work. 
  4. Word to the wise, this option isn’t very reliable. Mash on the button prompt all you want, the killer getting in seems like a 50 / 50 chance either way.