Tag Archives: Really Scary

REVIEW: Really Scary 2

I’m really not sure how I got here, covering another Chris Antoni horror title. It’s hard to keep track of how many there’s been, and I swore them off the last time. I mean, I thought I did. Everything’s cylindrical, maybe. Despite promises and all the best intentions in the world, I end up back where I started. Reviews bleed into other reviews, one jump scare leads into the next, and it feels like all of this is being done in a loop. A loop I can’t seem to escape. Which, coincidentally1, is the premise of Really Scary 2 ($1.00).

Really Scary 2 - Screen

Well, it was the premise of Hideo Kojima and Guillermo del Toro’s excellent mindbender P.T. before this, but you get the idea. This XBLIG-inized version of P.T. is a low-budget homage, warmed up in a dirty microwave and served as if it’s fresh, but it manages to do quite a bit with just a little. The game mines the genre for the typical trappings; dim lighting, deranged individuals (including the protagonist, it seems), a healthy splash of blood here and there. Ditto for its cast of the usual Antoni suspects, including the headless bloody bear, the spider, the wolf man, and Chris’ house2.

The ‘loop’ as presented here is almost an entirely linear route (thanks to the pseudo-FMV and the limited, directional controls), more about building up dread and setting up the occasional jump scare than trial-and-error detective work. Radio broadcasts attempt to paint a picture of your budding insanity, doors open on their own, the room changes ever so slightly when you revisit, etc.

Really Scary 2 - Screen2

To help mix things up, there’s a brief ‘puzzle’ sequence (think Team Shuriken-style, ‘guess the right direction or die’ trick), and a bit based on timing where you avoid approaching enemies. Despite its admittedly-limited arsenal, the game’s pacing is decent, spreading out its scant scares and gameplay for maximum benefit. You’ll still likely conquer the game in 25 minutes or less, with only a ‘good’ or ‘bad’ ending to extend that playtime.

Even with my continued savaging of these types of games and their highly-repetitive nature, they tend to do well for the developers that make them. And despite some serious, serious, indie horror / sequel fatigue, Really Scary 2 pulls off some effective jump scares and psychological ticks. It’s not at all original, mind you, but given the community’s apparently voracious appetite for horror on the cheap, that’s not going to be a problem.


  1. Or not so coincidentally, because I needed an opening. 
  2. Seriously, after seeing practically every square inch of the place, at various angles and lighting, and in half a dozen games, I’m starting to feel like I live there myself. I should probably be paying rent. 
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REVIEW: Really Scary

Really Scary ($1.00) is the fourth title (in as many months) from developer Chris Antoni to feature a low-budget horror set and Five Nights At Freddy’s– style jump scares, with the tension created by said scares meant to provide the enjoyment1 and impetus to keep playing. As with any long-running franchise, though, you risk alienating your audience with repeated releases that only fractionally change the core gameplay. Really Scary is thus really familiar, leaving this series (and its idea) running on fumes.

Really Scary - Screen

That depends… we talking about what I did last summer, or did I just leave the toilet seat up again?

This new outing attempts to once again mash together the two play styles of the previous games, asking you to navigate a supposedly haunted house via on-screen control prompts and tackle the usual gameplay of perusing in-house camera feeds in order to ward off your would-be murderers. Your chief antagonists here are bloodied and / or decapitated teddy bears speaking demonic gibberish (good nightmare fuel for your kids!), but the goal of survival and the perks of steady nerves remain the same.

There is some very light puzzle-work to be done as well, mainly in triggering the next ‘event’ or in choosing the correct door, but the real threat comes from watching your attackers inch closer to your safe room. Said intruders are scared off when you turn to face them, with the trade-off of having a limited amount of time to do so. Disappointingly, you should know the drill by now, and even these moments feature the same obligatory quick scares and sound effects found in the other games.

Really Scary - Screen2

Well… bonus points for the old school console love.

It should surprise no one then that Really Scary doesn’t differ much from previous installments (you have to give the people what they want, I guess), though it does offer up some of the smoothest camera transitions and pseudo-FMV so far2. That increased fidelity comes at a cost, however, as this game is also on the shorter end of playtime. It took me about 25 minutes to reach the conclusion, even allowing for a few mistakes in-between.

Brevity aside, there’s not much here that’s new or fresh enough to warrant another purchase, and the recycled bits have lost their edge. I hate to pull out this old gem of a saying, but if you’ve played one of the games from this collection, you’ve really played them all. Granted, there’s been some decent scares along the way, but let’s hope this series now takes a very long hiatus3.


  1. If you’re into that sort of thing, of course. 
  2. No choppy frames – motion sickness = yay! 
  3. At least until next Halloween, please.