Tag Archives: Deadburg

REVIEW: Dizeaze

As developer NeuronVexx’s last game on XBLIG, Dizeaze ($1.00) fits comfortably in the ‘FPS zombie survival1‘ mold that’s come before it, similar in style to the DayZ crowd and its XBLIG brethren, such as Deadburg and ApocZ. It’s a definite change of pace from the developer’s previous projects, and there’s no doubting it’s BIG.

Dizeaze - Screen

‘Big’ if we’re stating things in total, explorable land area. Dizeaze isn’t content to set things on a small or medium-sized map; it basically asks you to survive— and travel on foot— across an entire continent filled with individual towns, cities, buildings and homes. The first time you view the map, then zoom out, you’ll be a little intimidated. It’s a pretty tall task, with miles and miles of digital real estate (read: miles and miles of boring, mostly empty forests) between you and that objective, delivering ‘the cure’ for the zombie infection you find yourself surrounded by.

‘The Cure’ is Dizeaze‘s default PvE mode, letting you roam the apocalypse solo (or with up to 8 players2), while ‘Survival’ drops the pretense of story and has you surviving as long as you can against the zombies— and other players. The world of Dizeaze is predictably vacant and ransacked. You’ll find some supplies scattered around, guns with limited ammunition, but you’ll be relying mostly on melee3 weapons and tools in a fight, or better still, running away to regroup and live another day. Of course, you do find better equipment eventually, color-coded according to their strength and rarity. You can even craft and upgrade those weapons and tools, provided you have the materials (and a workbench… oh… and available backpack space) at hand.

Dizeaze also tries for survival realism. You’re not without concerns, having to monitor your food, water, and sleep levels carefully, finding homes4 and beds to rest in, budgeting supplies and traveling during the day to avoid the larger zombie hordes at night. While scavenging, you can only carry so much stuff before it weighs you down, and with each day that passes, the world changes ever so slightly, giving increased stats to all the zombies. The message is clear; you can’t be complacent or stay in one place too long.

Dizeaze - Screen2

In practice, however, it’s more annoying than suspenseful. Survival games have always walked the line between requiring little urgency and too much of it, with the gameplay and exploration aspects designed to keep you engaged while ‘putting up’ with the constant need to find new supplies and keep moving. Dizeaze as that kind of game isn’t original, ditto for the zombies, but its scope is ambitious… perhaps too ambitious. You can only jog so many miles, rummage through so many nondescript houses, and chug so many milk cartons before the whole thing starts to feel like a chore, even if you are making slow but steady progress towards a spot on the map.

Having friends to help you loot and keep you company along the way will help, but even that can only do so much to make things interesting between the slower moments. For all it does, Dizeaze reminds me a lot of Deadburg, and I can’t help but think that’s a better game to play. To be fair, there’s more than enough options and content here to justify a $1.00 purchase, yet with a little more polish and a lot more variety, Dizeaze has the potential to be something really great. As is, sometimes it just plays like busywork.


  1. There’s a third-person view as well, allowing you to switch between the two as desired. My advice? Third-person outdoors, first-person indoors. You’re welcome. 
  2. I assume, as I never found more than two or three people in a game. Dizeaze‘s game page says eight total, and I’ll say that unless proven otherwise. 
  3. Melee combat is a weak spot for the game. It’s hard to accurately predict how your attacks will hit, and if a zombie ‘stuns’ you with its attack, you’re left defenseless for a few seconds. Against a pack of enemies, and cornered, you’re pretty much screwed. 
  4. And let me say it now; zombies spawning out of the ground inside houses and buildings is bullshit! I can appreciate the added challenge and the ‘nowhere is safe’ vibe, but it’s a little much. At least with Deadburg‘s Minecraft-ian look, it made some sense. 

REVIEW: Deadburg

Similar to DayZ— or XBLIG’s own ApocZReanimated GamesDeadburg ($1.00) is a zombie survival adventure set in a sprawling, completely explorable world. Visually, it’s a cross between Minecraft‘s blocky environs and a more realistic look for its items and zombies1, meeting nicely somewhere in the middle of the two styles. Its idea is well-worn by now, but the end result is one of the more playable crafter / shooter types you can find on the service.

Deadburg - Screen

Staying true to the genre and those aforementioned games, your objective in Deadburg is survival. This requires the obvious finesse in combat, battling undead hordes and watching your health, but also in monitoring your food and water situation. Strangely, this zombie apocalypse overfloweth with water bottles and canned goods, making this less of a serious concern about micromanagement and more of an annoying, ‘Don’t forget to to eat and drink’ bit.

Regardless, you will certainly have no shortage of houses and stores to search for said gear. Each world ‘seed’ is procedurally-generated, granting you hundreds2 of options to loot out life-saving bandages, firearms, items, materials, etc. In fact, it’s quite overwhelming at first glance. Multi-storied homes and abandoned businesses line the zombie-filled streets. Huge skyscrapers and buildings loom in the distance, erupting upwards into your game world all Inception-like, promising their own rewards and surprises.

Deadburg - Screen2

And dangers. Zombies are keen to taste human flesh, of course, and Deadburg offers up a large collection of melee weapons and guns, ranging from sledgehammers (which doubles as your ‘pickaxe’ to break apart the buildings / blocks) and golf clubs, to pistols and assault rifles. Each comes with their own durability and damage output (or limited ammo), necessitating that usual carrot-on-the-stick strategy of continuing to explore and look for better gear.

Your avatar can effectively ‘level up’ as well, buffing skills like strength and stamina, or various attributes that will, say, give you an edge in combat, grant you night vision, or increase your odds and talents in crafting. The Minecraft-ian hook is more than just an excuse to design and / or wreck the environments, too. Build makeshift bridges to cross rooftops and avoid a fight, or stack together a barricade to block off a pack of zombies. Options abound.

Deadburg - Screen3

Pertinent info aside, the online play— seemingly one of Deadburg‘s most popular features— remains sketchy even a month after release. Up to three players can join a world (or host their own)… when that game world is stable. Lag / stutters create some issues, as does the lack of an in-game map, making it hard for players / friends to find each other and team up. The zombies, too, are literally hit and miss, featuring some wonky AI where they’ll just kind of stand around looking at you until you get close. To counter this, the game does boost their collective stats, making them stronger and more resilient with each passing day / night cycle3.

These are minor bumps in the road, however. The game gives you plenty to keep you busy and exploring, finding new crafting recipes and better weapons, and leveling up to meet the challenge. Deadburg feels ambitious, massive, and involving, its environments larger and more varied than ApocZ. It’s ultimately missing the apocalyptic presentation and the ‘human element’ of something like Survivalist, but if you’ve yet to fully scratch your ‘zombie survival’ itch, Deadburg is certainly worth a look.


  1. Some of which look like an undead Vladimir Putin, curiously. 
  2. The game’s description says ‘thousands’ of explorable buildings / homes, but I’m leaning more towards the conservative side until proven otherwise. Not that it matters; you literally won’t run out of property to search or stuff to pick up. 
  3. There’s been other issues as well, including crashes and other gameplay bugs, but the developer is working on another patch to address some of those outstanding issues. Even better news, they’re working on a new ‘Defense’ mode and other tweaks / options that will be added in a future update. Keep an eye on their site for details.