Tag Archives: Dead Kings

And ‘theXBLIG of 2014’ is…

Yes sir, it is that time of year again. That time when we unanimously say, ‘Out with the old and in with the new’, make a whole bunch of resolutions we’ll have forgotten about by February, and hope the new year brings us some sort of sign / luck / love / money / whatever. And if not, we’ll complain about it on Twitter.

For ‘theXBLIG’, the end of the year means an all-new ‘Best-of’ list, narrowing down all of the games released in 2014 into one handy leaderboard, voted on by the community. That’d be you guys and gals, the loveable readership of this fine site1. Just like last year, I’ve rounded up my personal choices for ‘Game of the Year’, listed them in no certain order, then asked you guys to vote on them to see which game would come out on top.

Interestingly enough, though plenty have been spelling doom for XBLIG for some time now, I actually labeled more games ‘leaderboard quality’ this year than last. Whether that trend will continue in 2015 is anyone’s guess, but it’s not a bad ending to an otherwise up-and-down year. Seems you’ve felt the same way, as some games saw massive interest in voting, while others struggled to net a handful of votes. Strange times, but, without further ado, here are the Top Ten…, excuse me, Top Nine (and one write-in), XBLIGs of 2014.


(Sort of but not quite) 10. Fright Light (5 Votes)

Fright Light is the ‘write-in’ vote winner, and I can’t be entirely sure that developer Chris Antoni didn’t just vote five times for his own game, but… so be it. Horror on the cheap, with visuals and production to match, Fright Light did its best Five Nights at Freddy’s impersonation, and didn’t do too bad at it.

9. Shipwreck (3 Votes)

Imagine a classic The Legend of Zelda game. Got that? Okay, now picture that series being handed off to an indie developer. Scared? You shouldn’t be, as Brushfire Games did an excellent job porting over the look, the feel, and the puzzle / dungeon design those games are known for. It’s an overlooked gem.

8. STRACO: Purge & Conquest (4 Votes)

The STRACO series (this game is parts two and three of a trilogy) may not impress you from the start, but its charm and playability wears on you the more you play it. A top-down shooter with heart, humor, and… Optimus Phillip, it’s well worth the look.

7. Dead.Kings (5 Votes)

Dead.Kings

Dead.Kings is a lot like the original BloodyCheckers, which may hurt its originality, but it’s more fun and player trolling per square inch of checkerboard than the now-boring real-life version of the game.

6. Amazing Princess Sarah (10 Votes)

If large breasts and throwing corpses around a stage sounds like an excellent retro-ish platformer to you, then Amazing Princess Sarah is the game for you. This kind of stuff sells itself.

5. Survival Games Season 1 (21 Votes)

Survival Games Season 1

Take the look of Minecraft, add in the survival mechanics and the merciless backstabbing of DayZ, and you’ve got the general idea behind this game. Each match can be a tense affair, a mad dash for limited supplies. Or you can play silly dress up and hide in your private corner of the world. Your choice, no judgement from me.

4. ApocZ (23 Votes)

An impressively-large, post-apocalyptic world full of zombies, the harsh reality of survival, …oh, and the real threat; other asshole humans shooting you in the back and taking all your carefully-scavenged equipment and weapons. Thanks a lot!

3. Shutshimi (37 Votes)

A fish with human arms (and giant muscles). A fish with a cigar-smoking problem. A fish with a ten-second attention span. What does that equal? Neon Deity Games’ ridiculously-fun shooter, which tosses new powerups and modifiers your way every ten seconds.

2. Dead War (49 Votes)

Part overhead shooter, part storyteller, part roguelike, Dead War mixes the good ole’ ‘zombie game’ with those aforementioned pieces to good effect. A nice change of pace from the usual zombified suspects that appear on XBLIG with alarming regularity.

1. Survivalist (139 Votes)

Survivalist

It’s tempting to dismiss XBLIG as a juvenile playground of avatar games, zombie shooters, and Minecraft wannabes, but Survivalist is one of those rare types, the type that sneaks up on you without anyone realizing it. Sure, there’s zombies, but they’re hardly the focus. The game presents you with a huge open world, the onus to survive, and dozens of characters that will remember your actions. One of the best XBLIGs I’ve ever played, Survivalist is a special game.


  1. Not a blog. 
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REVIEW: DeadKings

The game of Checkers1 is an old one, possibly the oldest. It’s rules are relatively simple; two sides, two sets. Men can make diagonal moves on the board, only going forward, while King pieces—having reached the other side of the board unscathed— have the luxury of moving diagonally in either direction. The idea is to ‘trap’ and / or ‘capture’ all of your foe’s pieces. There are good moves and bad moves2, and a fair amount of strategy involved, but generally, anyone can jump right in and play.

Ditto for DeadKings3 ($1.00), although in many ways, Checkers isn’t the game’s primary focus. As the sequel to a fan-favorite game called, appropriately enough, BloodyCheckers4, you’d kinda expect it to be. I mean, you’ll play plenty of rounds of Checkers, against the AI and / or human players. All of the parts and rule sets are there, mind you, and some not-so-official powerups, but DeadKings is also all at once a dungeon crawler, an RPG, part roguelike, and even a co-op adventure game, if you prefer to play nice with others.

Dead.Kings - Screen

To that end, you are a reincarnated knight, brought back to the entrance of a vast, extremely hazardous, and unmapped castle. Your ‘goal’ as stated is to ascend the floors of said castle, finding ways around locked doors and gates, triggering a number of devious traps and enemies, and challenging dozens of opponents (including Death Himself) to a very impolite game of Checkers5. All of this, in order to eventually level up your knight and reach max level, to open every door, and to claim the Sword of Valor for your own.

Easier said than done, natch. Though really, it’s not the ‘games’ you should be worried about. The castle itself is the real challenge, practically a living, breathing character, providing multiple ways for you to die and get lost in its labyrinthian corridors. That said, you can also thrive, once you’ve built up a small treasury of gold and earned a few abilities / items. From there (and once you’ve gained the ability to warp around the map), it’s essentially an open world. Do as you wish. Uncover some secrets, burn some bats, or troll your co-op partner and teleport him to the pits of the castle6.

Whatever happens, it’s important to keep your light handy. As in the original game, your candle is basically life itself. Should your flame be snuffed out, you are in a world of trouble. Besides the obvious result of being left in the dark, you cannot open chests, doors, or enter paintings (how you start Checkers matches, buy certain powerups, etc.) without it. Later in the game, this is potentially less of an issue, but in the early going, you’ll have to be on guard.

Dead.Kings - Screen2

Given that mechanic, the maze-like floors, and the shifting nature of its hazards (DeadKings has its own version of Lost‘s Smoke Monster), the sheer scope of the castle can sometimes be intimidating. The game is built with co-op in mind, which should cut down on any frustrations you may have. Although, as is the case with other games this size, a few bugs still exist in the current form. Fixes are inbound, but none really detract from the overall experience.

Thankfully, the game keeps you too busy and too entertained to notice. Play some Checkers (or don’t), solve the castle’s various mysteries, adventure with— or against— a friend, and, perhaps most importantly, continue to explore. Even then, you’ll likely never run out of things to do. After five-plus hours, I’ve only scratched its surface7. And that’s a very good thing. However you choose to play, and whatever endeavor you wish to focus on, DeadKings— and its expansive castle— gives you plenty of excellent options.


  1. Checkers is my game, and really, my only game. Although I was taught the basics on a couple of occasions, I still to this day can not sit down and play a game of Chess. My simple mind just doesn’t know it. Mock me if you’d like. I deserve it. 
  2. And if you should need some refreshment of the rules or wish to learn some new strategies, DeadKings offers plenty of lessons. Educates as much as it entertains, if you will. 
  3. This review is also featured at Indiepitome
  4. An admission: the game was released before my time reviewing XBLIGs, and therefore, I have not played it to any great degree. Again, mock me if you’d like. I deserve it. 
  5. If you so desire; a forthcoming update will add a few minigames to spice up the match-playing, and you can always bypass the Checkers games entirely (see ‘RageQuit’). 
  6. A sarcastic ‘Thanks!’ to GNAWMAN for that. 
  7. Only 25% completed, and I’m Level 18. Seems there’s a lot of castle still to discover. 

‘Dead Kings’ is Sequel to ‘BloodyCheckers’; Coming Soon

BloodyCheckers and Blood & Bacon (Review) developer BigCorporation is putting the finishing touches on their next project, Dead Kings. The game is a sequel to the beloved castle-crawling, checkers-playing original, featuring a larger castle to explore (six floors), and full co-op support, allowing you to uncover and pillage the castle’s treasures with a friend.

The above trailer doesn’t show off any gameplay whatsoever, but it’s still worth a watch if you’re curious about the work (and some Easter Eggs) going into the game. Only a select few developers could make watching three minutes of menus interesting.

If you want to keep tabs on the game’s development, you can ‘like’ Dead Kingsbrand new Facebook page here.

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Dead Kings - Screen

Dead Kings - Screen2

Big Thanks to astute reader ‘Soosh’ for pointing out the info to me. I am a terrible journalist.