Tag Archives: Avatar Laser Attack

REVIEW: Avatar Laser Attack

Though they’ve since branched out to other consoles and ideas, Strange Games Studios has been at the ‘FPS XBLIG’ game for a long time. Running between paintball wars and zombies wave shooters, they’ve generally offered up basic but fun experiences, competent if ultimately same-y and rough around its gameplay edges. Avatar Laser Attack ($1.00) continues that trend unabated.

Avatar Laser Attack - Screen

Its setup comes with your standard FPS toppings; online deathmatches for up to 16 players1 on a single map, or offline play against the pathetically-easy AI2 for you solo artists. The arena itself— a ‘space station’— is passable but largely nondescript, a mix of interconnected hallways, kill rooms, and balconies. And crates. Lots and lots of crates. You’ll find the usual assortment of ammo boxes and health packs scattered around, as well as the occasional killstreak pickup in physical form.

Like previous Strange Games shooters (and a la Call of Duty), the killstreaks here run as a reward for netting a set number of kills without dying, starting with personal radar, then letting you dual-wield your current gun, and finally, making you temporarily invulnerable to enemy bullets. You can activate them at any time after earning them, giving you some control and strategy over how the battles play out.

Avatar Laser Attack - Screen2

The progression system wisely follows the FPS mold, gifting you XP for kills (and taunts, if you’re so inclined) to increase your level and gain access to additional weapons (think laserfied SMGs, assault rifles, and a rail gun) and perks (faster reloads, quicker weapon swaps, etc.). None of these guns or unlockable skills are particularly revolutionary or necessary to the end game, but they are a nice incentive to continue grinding. For a little while.

Avatar Laser Attack plays fine and controls well enough (switch your view from third-person to first-person in the options right away), though it’s nothing you haven’t seen and heard and played from this developer before. It’s fun for a few matches if you’ve got friends to invite, but alone (the way most people will probably play it), it just doesn’t have the staying power.


  1. Not gonna happen, because XBLIG. 
  2. Like ’75 kills and maybe one death’ type of pathetically-easy. That’s fine if you want to feel like a golden god, but not so much if you came looking for a challenging fight. 
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