Tag Archives: Assault Ops

REVIEW: Assault Ops: Warzone

Assault Ops: Warzone ($1.00) has a lot in common with the plain-old vanilla-no-subtitle-here Assault Ops. No doubt that’s intentional, and easy enough to spot anyway1. Developer Rendercode Games released the latter shooter in October, to very little fanfare and critical acclaim (I thought it was generic). While that game gave you an isometric view of the action, Assault Ops: Warzone offers up the more typical— and ‘mainstream-friendly’— first-person shooter.

Assault Ops - Screen

And outside of the change to your viewpoint and a new-ish map to do battle on, the gameplay itself is entirely familiar to anyone that’s dabbled in the genre. Assault Ops: Warzone allows for up to six players online2 in a deathmatch setting, with a supplemental offline mode using A.I. bots as a competent stand-in. You can once again choose from a collection of soldiers, each with his or her own stats for agility and firepower, but it largely comes down to preference more than one character being stronger or better than another.

Ditto for the weaponry, which pulls from the well-thumbed book of videogame guns; assault rifles, shotguns3, LMGs, and pistols. The first-person setting does improve on one of the original’s most glaring faults— the limited sightlines. No such issue here, as navigating corners and planning moves ahead now comes with much less surprise and / or a hail of unseen gunfire. Also, headshots(!).

Assault Ops - Screen2

Enemies still drop the always-helpful ammunition and health packs upon death, letting you string together killstreaks with relative ease; the A.I. runs from ‘go ahead and shoot me’ on Easy to ‘bullet sponge-y’ on Hard. Which you better get accustomed to. Likely you’ll be left only with the single-player option, and that mode stales pretty quick. Online play would doubtlessly fare better and provide more of a competitive spark (it comes with online leaderboards), if there was anyone left on XBLIG to duel against.

Which is the real shame. Sure the idea here is ‘generic FPS’ personified, but the sharp visuals and decent control scheme makes Assault Ops: Warzone play better than certain other first-person shooters on the service. It’s just a game that’s come too late in the cycle, putting all of its focus into an online community that really no longer exists.


  1. Because titles, man. 
  2. And before you ask, no, I never once found an online lobby and / or opponents to spar against. Oh, you didn’t ask? Well, I’m telling you anyways. Forewarned is forearmed. 
  3. Extremely over-powered, I might add. Just as in games like Call of Duty, Destiny, and the like, you can pretty much wreck shop with a shotgun from any range. Good for you run&gun types. 

REVIEW: Assault Ops

Playing at war online can be a lonely place on XBLIG. Pick any game and it’s an epidemic, even for new releases. The majority of the service’s already-infinitesimal audience is scattered between a handful of popular titles, with the rest of the online games left to fight for stragglers, or, sadly, abandoned altogether1. Rendercode Games‘ newest, Assault Ops ($1.00), is no exception.

Assault Ops - Screen

Not that you’re missing out on much excitement here. Assault Ops is a twin-stick online shooter, featuring your typically-generic combatants / weapons, but an atypical isometric view. You can choose from a handful of soldiers, with only slightly-varying stats. One might have more agility, while another boasts higher firepower. Really though, the differences are cosmetic, as they (and the guns) all play the same. Defeated foes drop health packs and ammunition, ensuring you’re always topped out after each confrontation.

The online component is a nice option to have, but it’s exceedingly-basic and as generic as its character choices. It supports up to eight players, in a Deathmatch or Team Deathmatch scenario. Tweak the score conditions for victory, or the amount of time on the clock for each round, and that’s about it. Unfortunately, you’ll likely never find a match or other players online2. The game does offer A.I. bots in place of human competition, ranging from Easy to Hard, and this will probably be your only means of trying out the game.

Assault Ops - Screen2

Four soldiers on-screen at once!? Never happens.

Assault Ops has just one arena, albeit a very large one, with plenty of buildings and and corners to peek around. Of course, that size works against it as well. Given the length of the map, and the pseudo-intelligence of the A.I., you’ll wander for a bit between the (almost entirely) 1 vs. 1 firefights, eventually stumbling onto an opponent, or they you. The isometric camera doesn’t give you the longest of sightlines, either,  making it hard to spot threats until they’re practically on top of you.

You may prefer those odds in a straight fight, but don’t expect any massive battle of wills or heavy firepower. Otherwise, Assault Ops plays fine, and controls well enough. It just doesn’t do anything new or interesting, at all, and the complete lack of a community means you’ll be fighting this war all by yourself.


  1. I used to fault indie games for ignoring online components. Now, I can completely forgive them for it. It no longer pays off. I’m no fan of local multiplayer either, but it’s certainly the safer bet these days. Sad state of affairs, my friends. 
  2. I tried on four occasions, different times, weekdays and the weekend. Not once did I find a single game, and no one ever joined my hosted match. A shame, but to be expected.