Category Archives: Previews

‘Cast Of The Seven Godsends’ Might Be The Run ‘N Gun You Need

As a modern throwback1 to 80s Run ‘N Gun platformers (go ahead and make the Ghosts ‘N Goblins comparison, you’re allowed), the upcoming Cast Of The Seven Godsends appears to look and play the part. I mean, we’re talking 16 whole bits here. Plus a lengthy history. Four years in the making, Italian developer Raven Travel Studios has been hard at work putting the finishing touches on the game, expected to release on XBLIG sometime later this Spring.

The game features seven levels and seven types of epic armor to equip, allowing for dozens of weapon / magic combinations. That flexibility ensures you’ll be able to rain various forms of death upon regular enemies and massive bosses alike. At the least, it all makes for a uniquely-tuned, uniquely-vibrant art style that looks as good in still shots as it does in motion. Good gameplay should follow.


You can follow developer Raven Travel Studios on Twitter and / or like their Facebook page.


  1. Forgive the oxymoron. The word pairing, I mean, not me. I’m not a moron. Am not! Am not! 
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‘Deck of Heroes’ is a… Well, It’s a Card Game

Inspired by Hearthstone and the like (yes, Magic, I mean you too), developer Gamefarm‘s1 upcoming Deck of Heroes is an unapologetic homage to all of those ‘strategic / collectible card games’ that seem to be all the rage to a certain core set of gamers. I can’t count myself among them. I’ve never been a fan or a collector, so admittedly, I can’t quite comment on what makes them special2.

Nor can I sound competent in putting forth the game’s description, but I’ll try: Deck of Heroes allows you to string together a deck from 108 unique cards, then let them loose in turned-based battles between two opponents, either human versus human online / local, or in testing your skills against the game’s AI on your own. Whew, that didn’t sound too bad, did it?

Deck of Heroes is simply ‘coming soon’. (EDIT: Er… tomorrow, I mean. Er… today, actually. Ah, it’s available now.)


You can follow developer Gamefarm (Fabian Jakobsson) on Twitter.

 


  1. Also creators of the popular Lootfest series. The third entry in that series is expected on XBLIG later this summer. 
  2. But hey, this game’s soundtrack sounds really good. 

‘Loot Or Die’ Seems Interesting, and Very Literal

It saddens me to say this, but there is less and less to get excited about on XBLIG these days, insofar as upcoming games that are still coming to the service. Loot Or Die, from ubiquitous developer Chris Antoni, is looking to break that dry cycle.

Coined as a sort of twin-stick / RPG shooter— with drop-in co-op— the game sees you battling aliens and other creatures on a number of different planets. Strategy and depth come into play with the gear and weapons you collect in each stage, ranging from common items to more epic armor and weapons that will increase your stats. The novel ‘ring’ system gives you additional perks to choose from, such as double damage, or allowing you to warp ahead of enemies and / or beyond hazards. True to the game’s name, you’ll have to find better equipment if you hope to survive from planet to planet.

Currently on Day 17 (of an unknown total), the game is shaping up well. Rather than subscribing to the speedier development cycle that his previous releases have seen, the developer is taking his time with this one, polishing the gameplay / mechanics. That added attention to detail should pay off when Loot Or Die is eventually released.


You can follow developer Chris Antoni on Twitter, and keep up with the game’s progress on YouTube.

‘Grand Class Melee 2’ Bringing a Second Helping of Fisticuffs to XBLIG

Well, maybe ‘fisticuffs’ isn’t the right word. More like sword-icuffs, or laser-icuffs, or even fireball-icuffs ….you get the idea.

A 2D arena brawler, Grand Class Melee 2 pits up to four players (locally) against each other in a battle to the pixel death. You’ll have a pretty hefty arsenal to choose from, as the game contains over 60 classes and abilities. Fights go on across eight rounds, with players selecting new abilities after each round to eventually transform their character into some kind of Frankenstein-ian Superhero.

If you don’t have any friends nearby… [points finger at self], the game does support AI Bots, with three different difficulty settings. The developer hopes to add online multiplayer down the road, as well as a ‘Survival’ mode that has you taking on mobs of enemies all at once.

Although I didn’t get much time with the original, Gigatross GamesGrand Class Melee 2 looks to add more of what made the first game good fun with friends / bots, with some added polish and shine.


Grand Class Melee 2 should see release sometime in October. It will cost you $1.00. You can follow the developer on Twitter here, or ‘like’ their Facebook page.  

‘Dead War’ Features Zombies, Guns, Tactics

Two out of those three features guarantees a certain amount of success on XBLIG, so adding some actual ‘thinking’ to the mix is a welcome bonus! Above is a playthrough from the first chapter of Dead War, developer Bandana Games’ upcoming squad shooter.

Due to be executed that day, a death row inmate instead finds herself in the middle of a zombie… incident. How convenient! The good news is (well, aside from being ‘not dead’), you’ll get to mow down plenty of undead as you search for answers and try to curb the outbreak. You’ll do this on your own during some stretches, while at other times, you can recruit others— and their firepower— to help you.

Thankfully, the game looks to break up some of the ‘shooter monotony’ by giving you plenty of objectives (both optional and story-based) to tackle. Between that and the potential for some tactical firefights, Dead War just might convince the world it needs another game about zombies.

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Dead War is simply ‘coming soon’ to Xbox Live Indie Games. You can follow the developer on Twitter here, or keep an eye on the development blog here.