Well, maybe ‘fisticuffs’ isn’t the right word. More like sword-icuffs, or laser-icuffs, or even fireball-icuffs ….you get the idea.
A 2D arena brawler, Grand Class Melee 2 pits up to four players (locally) against each other in a battle to the pixel death. You’ll have a pretty hefty arsenal to choose from, as the game contains over 60 classes and abilities. Fights go on across eight rounds, with players selecting new abilities after each round to eventually transform their character into some kind of Frankenstein-ian Superhero.
If you don’t have any friends nearby… [points finger at self], the game does support AI Bots, with three different difficulty settings. The developer hopes to add online multiplayer down the road, as well as a ‘Survival’ mode that has you taking on mobs of enemies all at once.
Although I didn’t get much time with the original, Gigatross Games‘ Grand Class Melee 2 looks to add more of what made the first game good fun with friends / bots, with some added polish and shine.
Grand Class Melee 2 should see release sometime in October. It will cost you $1.00. You can follow the developer on Twitter here, or ‘like’ their Facebook page.
Two out of those three features guarantees a certain amount of success on XBLIG, so adding some actual ‘thinking’ to the mix is a welcome bonus! Above is a playthrough from the first chapter of Dead War, developer Bandana Games’ upcoming squad shooter.
Due to be executed that day, a death row inmate instead finds herself in the middle of a zombie… incident. How convenient! The good news is (well, aside from being ‘not dead’), you’ll get to mow down plenty of undead as you search for answers and try to curb the outbreak. You’ll do this on your own during some stretches, while at other times, you can recruit others— and their firepower— to help you.
Thankfully, the game looks to break up some of the ‘shooter monotony’ by giving you plenty of objectives (both optional and story-based) to tackle. Between that and the potential for some tactical firefights, Dead War just might convince the world it needs another game about zombies.
Dead War is simply ‘coming soon’ to Xbox Live Indie Games. You can follow the developer on Twitter here, or keep an eye on the development blog here.
BloodyCheckers and Blood & Bacon (Review) developer BigCorporation is putting the finishing touches on their next project, Dead Kings. The game is a sequel to the beloved castle-crawling, checkers-playing original, featuring a larger castle to explore (six floors), and full co-op support, allowing you to uncover and pillage the castle’s treasures with a friend.
The above trailer doesn’t show off any gameplay whatsoever, but it’s still worth a watch if you’re curious about the work (and some Easter Eggs) going into the game. Only a select few developers could make watching three minutes of menus interesting.
If you want to keep tabs on the game’s development, you can ‘like’ Dead Kings‘ brand new Facebook page here.
Big Thanks to astute reader ‘Soosh’ for pointing out the info to me. I am a terrible journalist.
Evil is everywhere these days. Secret organizations, spying governments, fast-food chains taking beloved items off their $1 menu (or worse, charging more for them; the horror!). And that’s just the evil you can see. Taking things down to the atomic level, Cromo Dynamix wants to show you the (very) miniature war being fought right under your nose.
Billed as an online shooter for up to 10 players, with AI bots available for single-player sessions, the game looks to feature most of your standard shooter power-ups and arenas. With human opponents, it could make for some exciting battles, but only time will tell how much of a half-life the game has (…forgive that last line, Scientific Community, as it was a tragically unfunny attempt to sound smarter than I really am not).
Cromo Dynamix is currently on track for a late February release. To follow developer ElvishJumpSuit or learn more about the studio’s previous games, you can take a look here.
Dawn of the Ronin is a very pretty game. So pretty, I use any excuse to shove more screenshots in the internet’s face. So here, a new trailer accompanying a Greenlight push on Steam, and to acknowledge a broad timeline for release in 2014. Originally slated for late 2013, the delay has been for a good cause, allowing developer x35mm to really polish the mechanics and combat of the game.
It also shows the life of a Samurai is a tough one. While you wouldn’t want to be at the heart of the unrest portrayed in DotR, with rival clans and families battling for the soul of Japan in the 16th Century, you can at least sit back and enjoy the lovely visuals in a slightly-safer 21st Century.
As per the usual, you can follow the developer on Twitter here, or keep tabs on the development blog here.