Category Archives: DLC

‘Jimmy (Gets Some Help) Vs. Zombies’

Though the original review for Jimmy Vs. Zombies meandered around the bush, finding both the good and bad to be about even, a recently-released update for the game looks to correct some of the mistakes I had mentioned and inject some new modes and weapons.

Patch 1.2.2 adds Rush mode, a slimmer, four-wave-per-level campaign package (the original Arcade featured eight waves per stage), as well as ‘Extreme Rush’ and ‘Extreme Arcade’. The ‘extreme’ stands for more zombies, which is good or bad depending on your state of mind regarding zombies. All four modes come with an additional seventh stage, too, having players explore a warehouse in a forest. Finally, this update introduces ‘Granny Unleashed’, a side-scrolling shmup featuring those lovable geriatrics from the local retirement home, mowing down the zombie apocalypse from their souped-up wheelchairs.

Meanwhile, single-player difficulty has been addressed in the most definitive way possible— adding a bazooka with a high drop rate and higher damage output. Yes sir, problem solved, with the trade-off being that the game is now ridiculously easy if you continue to snag said plentiful bazookas. On the upside, this renders my previous argument void, emphatically void. Store prices have been reduced as well, allowing you to access bonuses and unlocks sooner. Solo players should now have very little problem advancing through the game, so go ahead and make the dead… dead, again.

Better Late Than Never, ‘Compromised’ gets Multiplayer DLC

Twin-stick shooter and leaderboard member Compromised may have missed last Fall’s release window for its multiplayer update, and I may have missed its new release window this year by a month (the DLC went live in July), but hey, ‘better late than never’ content added to an already great game is nothing to be upset about.

Now supporting up to four players locally, the DLC adds a really fun co-op stage (see above trailer) that features a streamlined version of the leveling system in the main game, complete with all-new boss fights. If you prefer to make things a little more competitive, the Deathmatch and Hoard (similar to Deathmatch, but with collection) modes will let you sate your appetite for blood on some new and classic maps.

Combine this new batch of modes with the stellar single-player campaign, and you’ve got good reason to check out an old friend, or take a look at a game you might’ve missed the first time around.

‘Hop Til You Drop’, Or, For Like a Minute

Hop Til You Drop (review) saw its first update / content patch released yesterday. The two big additions are a ‘bullet time’ slow-down move that kicks in when you’re near hazards, and a Time Attack mode, which gives you a minute to score as many points as possible (death be damned!). The free DLC also adds some more unlockable ‘hoppers’ (read: characters) and speeds up the postgame process, getting you back into the action more quickly after each game over.

‘Bullet time’ in particular is a welcome change to the format, not just for Matrix-style theatrics and preventing some previously unseemly deaths, but also in rewarding risky play with additional points bonuses each time you trigger the effect.

These improvements and the added content definitely offset some of the issues I mentioned in the original review, making this Director’s Cut version of Hop Til You Drop a much ‘fuller’ experience. Repetition may still claim the throne and sap its replayability in the long-er run, though its hard to turn down a free update if you’ve already purchased the game, or needed a reason to give the trial a go.

‘STRACO’ is Like a Whole New Game

STRACO: Episode One (of three planned) has effectively been re-launched after debuting in November of last year, to the point that my original review really no longer applies. To start, the bare, tileset graphics and character sprites have been revamped. Their plainness was not necessarily a critique before, but it was possible to lose enemies against the background in certain situations. The cleaner, sharper environments certainly make that a non-issue with the update.

Not happy with just rebooting the visuals, NVO Games has gone back and overhauled both the HUD and UI, making each much more appealing and simpler to use. All of the vitals and pertinent information are now easily readable and accessible, and just getting from one option to the next is smoother, cutting down on confusion / click-throughs. General difficulty and the game’s balance have been tweaked as well. Enemy fire is noticeably slower, giving the player more time to react to incoming waves and counter. These fixes also carry over to the Survival and TD modes that now support online leaderboards.

While the emphasis is still a proactive (think almost twin-stick shooter) approach to tower defense, an RPG aspect (mining gold for credits that functions as experience points) has been introduced, adding permanent, unlockable upgrades not just for the player / vehicles, but for a ready-set allotment of deployable turrets. Less a random purchase from a ‘store’, consider these turrets more as personal extensions of your own abilities. You can assign and reassign each as needed, opting for light to heavy firepower, or mining / repair. Leveling up these ‘sidekicks’ also permanently adjusts their effectiveness, with boosts to health, shielding, number of cannons, etc.

The story still may not be your type, relying on cheap humor and bizarre avatars to carry the typical alien invasion tale, but there’s no doubt the gameplay side of things has seen a huge boon to its playability. Even if you’ve gone through the game once before, you’ll essentially be playing a brand new one after applying the update. And for those of you that missed or passed on the game in November, this new version is undoubtedly the better starting point.

The much-improved format is good news for STRACO: Episode Two, which is in the early stages of development with a planned release date sometime in the summer. You can follow NVO Games here.

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STRACO Ep1 - DLC Screen

STRACO Ep1 - DLC Screen2

‘Pester’ All Set to Bug You with DLC

Finding new ways to word a play on Flump Studios‘ shooter never gets old, but just in the event you’re tired of shooting things (my bad jokes will never be helped), Pester (review) has scrounged together some light DLC for you to mix it up with. Downloading the free update will net you some extra swag, including a ‘Boss Survival’ mode and new ship avatars; one from Flump’s first game, Super Killer Hornet, and another from N0rty Games‘ recent shmup, Chronoblast (review). ‘High Five’ for indie developer team-ups! There’s some more backgrounds, as well, and additional music tracks.

All in all it’s just a little extra cream on top of the pie, meant to hold you over while the studio forges ahead with its next project, a sequel to Super Killer Hornet.