REVIEW: ESPERriririnTelekinesisTIME

Forget the unwieldy title (hey, at least you don’t have to write it out several times over the course of this review1), the goofy art style, and the mention of rainbows, ESPERriririnTelekinesisTIME ($1.00) is anything but a kiddie attempt at an indie game dumped onto the marketplace in time to beat a deadline. Rather, it’s a super tricky, brutally-difficult bullet hell shooter… with a telekinetic twist.

The shooter part is standard practice, asking you to weave through a screen full of bullets, or lasers, or enemy ships, or any number of flashy, death-causing objects. The amount of trouble escalates as you advance, requiring the usual nimble moves and muscle memory. Your focus, however, should be on the two main ‘boss’-type enemies that populate the room. Defeating them is the objective.

All well and good and somewhat straightforward, but it’s the game’s ‘telekinesis’ skill that takes things a step further. As soon as a level and its ensuing bullet chaos begins2, a bar at the top begins filling up. Once it’s ready, you can unleash it to temporarily stop time and shift that stage’s enemies around using the thumbsticks. This works to both give you a breather in the cramped spaces and to highlight any weaknesses in the bosses’ original starting points.

Levels are actually fixed in place, one-room affairs. Though I’d consider them more as puzzles than a simple background to do battle on, as each stage is a riddle you need to solve in order to kill what you have to and advance. Some require you to dodge bullets or learn bullet patterns, yes, while others require you to wait out your telekinesis gauge in order to move enemies into range so you can attack them. It’s clever design, maddeningly so once you’ve died a few dozen times trying to figure out a solution.

ESPERriririnTelekinesisTIME - Screen

Enjoy the demo stage; that’s as ‘easy’ as you’ll get.

That said, and, depending on your tolerance for bullet hells and constant failure (that’s meant to teach you a valuable lesson, natch), ESPERriririnTelekinesisTIME‘s tricks can turn your mood around really fast. Just as quickly as you’re jubilantly celebrating your victory in one stage, the next’s seemingly-impossible mechanics will have you creating new curse words on the fly. Some of the backgrounds, too, can be distracting, swirling and obscuring bullets and potentially ruining a run that might otherwise be perfect.

The difficulty of the room simply amplifies those issues even more. This is a game that can be incredibly rewarding… and incredibly frustrating. ESPERriririnTelekinesisTIME will not be to everyone’s liking, but it’s absolutely an intriguing take on a bullet hell shooter that you shouldn’t pass up based on looks alone.


  1. I mean ‘copy and paste’, of course, but still. It’s slightly agitating. I’ve gotta right-click the mouse and everything, and then the name runs on soooooo long that it wraps around the margin and makes everything look funny, and then I’m like, ‘Damn, what can I do to fix this?’, and then that stresses me out for a few seconds. This is so tough, you guys don’t even know. 
  2. And trust me, things get busy fast. The game’s ‘demo’ stage is a cakewalk, and not nearly indicative of the difficulty you’ll face moving forward. Just an FYI. 
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2 thoughts on “REVIEW: ESPERriririnTelekinesisTIME”

  1. I’m so glad they gave it an easy-to-remember title, unlike that tree porn game. Oh wait … they didn’t.

    And a disappointing lack of tree porn, too. I was so hoping there would be at least one tree porn bullet hell before XBLIG went under. I’m just going to have to keep using the words “tree porn” so this site can move further up the Google tree porn listings …

    1. On the plus side, they’re probably not going to get listed with any other generic results when people search. Google’s gonna be all like, ‘Yeah, we know what you’re looking for. Nobody else has a name like this.’ Then, ‘Oh yeah, by the way, stop searching for ‘tree porn’; your wife is going to leave you.’ 😀

      Speaking of which (not your wife or anybody else’s wife, but the —-> <> review), I actually had it tagged as ‘tree masturbation’, but in an effort to improve search results and cater to a wider, tree-loving audience, I went back and tagged it ‘tree porn’ as well. We’ll corner the market yet!

      I am surprised that no more ‘boob games’ got pushed through (but hey, still four days left, so you never know). From what I hear, there’s still one more confirmed game to be released, so what you see from a few days ago until the 9th comprises the very last of new XBLIGs.

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