As the old adage goes, if you’ve played one procedurally-generated dungeon crawler you’ve played all procedurally-generated dungeon crawlers1. You’d be tempted to think the same of Ugly Beard Games‘ Crawlers and Brawlers ($1.00). And you’d be right to, in a sense, yet also, not. The game reminds me— in a good way— of a handful other retro-ish hack n’ slash dungeon crawlers on the service, including games like Lootfest and the excellent Cursed Loot.
It’s certainly familiar in a lot of those usual, ‘bullet point on the back of the box’-y ways; archetypal heroes (think mage, knight, etc.), plenty of pixels, said procedurally-generated dungeons that task you with killing everything in sight and eventually toppling some big baddie end boss, all the while RNGeezus-ing you with new loot2 to build up your character and increase your base stats. Throw in a change of scenery and blocks of dialogue, rinse and repeat to the end, and hopefully you enjoy yourself along the way.
And you should, because the formula still works. Crawlers and Brawlers gets most of that right. There’s a decent range of attacks and magic tricks to use no matter what class you pick, tied to your character’s agility and an RPG-style leveling system that changes based on the gear and weapons you have equipped. The dungeons are linked together with a massive overworld that’s populated with NPCs (some that need your help, natch) and plenty of hidden nooks to explore by land and by sea. The game allows for local co-op, and there’s even an online multiplayer offering that lets you battle against others with your high-level characters (just don’t expect to find any matches, because XBLIG).
Sure, you’ve done the whole ‘land overrun by monsters and town held captive by evil-doers’ thing before, yet the mechanics here are solid. Though the trappings may be a tad unremarkable, the game’s story does its best to keep things fresh, including some unorthodox encounters and fights (there’s a ‘museum’ bit with the boss’s health tied to you breaking rare and precious artifacts that’s pretty funny).
Crawlers and Brawlers works best when it’s showing off that humor, and even better if you happen to have a buddy next to you for co-op dungeoneering. In fact, the lone mark I have against the game is the fact that the dungeons themselves can be a major slog to go through by yourself, punctuated by hundreds of dull fights and dead ends as you search for the next floor or exit.
That’s what you should logically expect with procedural levels, yes, but it’s still worth mentioning. So maybe don’t mind the repetitive battles (so much). Or maybe do, with the promise that there’s something better on the other side. It’s still a charming and well-crafted adventure from start to finish3, worth it for the unique boss fights and dialogue alone. And with XBLIG on its way out to pasture, you may not find another new game4 quite as good as Crawlers and Brawlers again. Buy it. Play it.
- Don’t bother googling that. It may or may not be an adage, and it may or may not go the way I say it does. Just go with it. ↩
- As a known Destiny addict, the game’s loot is even color-coded according to Destiny‘s rules; green for uncommon, blue for rare, and purple for legendary. Well-played, Ugly Beard Games, well-played. You know what’s good for me. ↩
- It’s a pretty lengthy game, by the way. About ten hours total in my playthrough; surprising for an XBLIG. ↩
- Well it was new, three months ago when I started writing this. Yeah, sorry about that. But hey, the game is still worth your while no matter what time you’re reading this. ↩