Much like the original, the genius (those always judging books by their covers would say anti-genius) of Block King 2 ($1.00) isn’t in its basic, blocky1 looks or its limited selection of game modes; it’s in its uncanny ability to bring together groups of friends to take part in frantic, FPS-style, human-Jenga deathmatches. Said matches are usually full of obscenities, WTF moments, and plenty of human error blamed on the game, internet connections, and other imaginary obstructions2. Oh, and fun, too. There’s a lot of fun here.
The premise of the game remains unchanged. You— and up to seven others online— battle for the high ground3 while simultaneously breaking apart the ground beneath you… and others, of course. While you shoot and control your avatar from the standard FPS perspective, the emphasis here is more on platforming. Your success ultimately depends on your ability to dodge and jump with as much grace as you can muster, and maybe get off a well-timed shot or two. If you can grab the lone powerup (think higher jumps, multi-shots, etc.) at the beginning of the match too, well, you’re most of the way there.
New this time around are a couple of different block types, including one that prevents you from jumping (not good when you’re in the heat of battle), and another that automatically sends you flying once you touch it. The game’s biggest change comes with the much-needed inclusion of A.I. bots that will stand in for human players while playing offline, which is extremely helpful given the lack of an online community. Such is the state of XBLIG; you’re more than likely going to have to organize matches with friends yourself, rather than hoping to find random people playing the game.
Which you should, because Block King 2 is a hell of a lot of fun to play online. Thankfully it’s not required as it was with the first game, but that’s definitely the intended way to go (and sadly, you won’t be able to unlock new characters and skin colors unless you play online). Once again, games like Block King 2 prove you don’t need the fanciest visuals and a dozen different game modes to make a great game. All you need is a rather simple idea, some blocks, randomized chaos, and a few friends.
- Sorry, too easy. ↩
- Add some blatant racism and homophobic remarks to the mix, and you’d have your average online gaming experience. ↩
- The ‘high ground’ is tactically important, always. Anakin didn’t have it, and look what happened to him. Sure, you get a cool suit and the voice of James Earl Jones, but you’re giving up Natalie Portman and an actual human body with all your appendages. Seems like a steep penalty for not having the ‘high ground’, amirite? ↩