REVIEW: Assault Ops: Warzone

Assault Ops: Warzone ($1.00) has a lot in common with the plain-old vanilla-no-subtitle-here Assault Ops. No doubt that’s intentional, and easy enough to spot anyway1. Developer Rendercode Games released the latter shooter in October, to very little fanfare and critical acclaim (I thought it was generic). While that game gave you an isometric view of the action, Assault Ops: Warzone offers up the more typical— and ‘mainstream-friendly’— first-person shooter.

Assault Ops - Screen

And outside of the change to your viewpoint and a new-ish map to do battle on, the gameplay itself is entirely familiar to anyone that’s dabbled in the genre. Assault Ops: Warzone allows for up to six players online2 in a deathmatch setting, with a supplemental offline mode using A.I. bots as a competent stand-in. You can once again choose from a collection of soldiers, each with his or her own stats for agility and firepower, but it largely comes down to preference more than one character being stronger or better than another.

Ditto for the weaponry, which pulls from the well-thumbed book of videogame guns; assault rifles, shotguns3, LMGs, and pistols. The first-person setting does improve on one of the original’s most glaring faults— the limited sightlines. No such issue here, as navigating corners and planning moves ahead now comes with much less surprise and / or a hail of unseen gunfire. Also, headshots(!).

Assault Ops - Screen2

Enemies still drop the always-helpful ammunition and health packs upon death, letting you string together killstreaks with relative ease; the A.I. runs from ‘go ahead and shoot me’ on Easy to ‘bullet sponge-y’ on Hard. Which you better get accustomed to. Likely you’ll be left only with the single-player option, and that mode stales pretty quick. Online play would doubtlessly fare better and provide more of a competitive spark (it comes with online leaderboards), if there was anyone left on XBLIG to duel against.

Which is the real shame. Sure the idea here is ‘generic FPS’ personified, but the sharp visuals and decent control scheme makes Assault Ops: Warzone play better than certain other first-person shooters on the service. It’s just a game that’s come too late in the cycle, putting all of its focus into an online community that really no longer exists.


  1. Because titles, man. 
  2. And before you ask, no, I never once found an online lobby and / or opponents to spar against. Oh, you didn’t ask? Well, I’m telling you anyways. Forewarned is forearmed. 
  3. Extremely over-powered, I might add. Just as in games like Call of Duty, Destiny, and the like, you can pretty much wreck shop with a shotgun from any range. Good for you run&gun types. 
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6 thoughts on “REVIEW: Assault Ops: Warzone”

    1. I’ll add you next time I jump on my ‘Box, but I make no promises about the game; it’s tough enough as it to find time to review these games, let alone go back to them. 🙂

    1. How did they find a match? I’m done spending money on multiplayer only games only on the 360. Last night I bought Monopoly Plus thinking there would be a single player option using bots but there isn’t and I wasn’t able to find a match.

    2. Sounds like you ended up in online purgatory… er… Monopoly jail. 😀

      Oh, and that vid from Splazer is just him playing the offline mode with bots. They’re serviceable, but no perfect stand in for friends or randoms. Sadly, there won’t be many players to find for the game, unless we build a community night around that one too. 🙂

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