REVIEW: Santa Slay

Depending on when you’re reading this article… Happy Holidays! What? It’s not? Oh, I mean… er… well, you know. I’ve got a very narrow window of opportunity for this thing. Carry on, then. September is probably a little early for spending sprees and gift-giving (just don’t tell that to this consumerist economy of ours), but that hasn’t stopped Santa Slay1 ($1.00) from getting its holly-jolly party started before the credits have even started to roll on Summer.

Santa Slay - Screen

A side-scrolling shooter with South Park-ian2 visuals, Santa Slay has old St. Nick returning home from a test run of his experimental sleigh to find his entire workforce of elves and reindeer slaughtered, the apparent work of (maybe) terrorists hell-bent on the annihilation of the holiday spirit. That storyline, as ludicrous as it is, is humorous enough3 to carry the otherwise pedestrian shooting, with Santa and his chief elf taking on hordes of enemies from every walk of life, from aliens to bloated helicopters, and a giant snowman.

Fictional holiday figures fighting each other to the death aside, it’s the typical shooter setup— one hit equals death, kill everything that moves, a boss at the end of each level. Some strategy will be necessary. You can’t strictly hold the trigger down to ‘spray & pray’ throughout, as doing so overheats your guns, but you get the idea. Powerups come in the form of packaged presents, and include the usual staples of shields, advanced weaponry, and extra lives.

Santa Slay - Screen2

Boss fights are a highlight, and can be tough. And no, I have no idea what this thing is supposed to be.

Despite the simplistic hook, Santa Slay does hide a fairly significant challenge. Your pool of extra lives is shallow, and a lone sleigh drifting among a sea of very tiny bullets means you won’t see everything coming. There’s no continue system or saved game option either, though most shooter fans shouldn’t have too much trouble in completing the game’s half a dozen stages, including a multi-part finale against another holiday mascot, pissed that his holiday is relegated to being a ‘crappier version of Halloween’.

Humor may or may not be enough for you, and Santa Slay offers nothing you haven’t seen before. It’s rather short4, rather basic, isn’t going to make anyone’s ‘Best-Dressed’ list, yet it is strangely amusing. I realize that’s hardly a solid vote of confidence, but this is a Christmas-themed game released in August; I’m doing the best I can with the material. So… Happy Holidays! No? Still no? Ah well, one of these days it’ll be applicable.

EDIT 9.7: A recent update to the game now gives you the option to increase the amount of extra lives to 20 or 30. One could argue this would make the game too easy (and it does), but hey, at least we all get to see the ending now.

  1. I have no idea why the developer used these screenshots for the marketplace. The game’s actual display fills the entire screen, and the colors are not washed out, as they appear here. Still not much of a looker, but these shots aren’t helping. At all. 
  2. Formerly known as ‘Microsoft Paint’ visuals. Makes it an easier pill for Developers to swallow, less of me dumping on their artistic skills. Thanks Soosh! 
  3. At one point, Santa sounds more than a little bitter discussing his divorce from Mrs. Claus. Given how many varied opponents he faces throughout, Santa Slay really could have used a level where he faces down his ex-wife. DLC or a sequel, perhaps? 
  4. Twenty minutes, if you’re good enough. 

14 thoughts on “REVIEW: Santa Slay”

    1. You’re welcome. Looking forward to playing some more of that game as well. Really have to give Sony credit for handing out new indie games. Problem is, I can’t keep up with them! Good problem to have, I guess. 😀

  1. Hi Tim, thanks for reviewing the game. I am currently getting an improved version sent to the marketplace (just waiting on the approval process). In particular it will feature the option for 30 lives instead of 10. As well as some much better screenshots. Thanks for the fair review!

    This game is incredibly amusing with friends as well, and I hope anyone trying it out gets to enjoy the two player.

    1. Thanks for taking the criticism well, Chris. The increased ‘lives’ count should help others that may or may not be struggling with the difficulty. I was able to run through the game on the third playthrough (and I consider myself a ‘middle of the pack’ player in terms of skill), so that boost should be more than enough to get most people through. I will definitely swap out these screenshots for the new ones once those hit the marketplace. These shots are a tad… um… funky. 🙂

    2. Tim, I added the new screenshots and the game can now be updated to include a 20 and 30 mode life option. Thanks again!

  2. The first impression I had upon seeing those images was ‘Hey, a Defender remake‘. And they do look like they’ve been taken with a mobile phone.

    And, erm, you’re welcome. 😎

    1. It has that look, for sure. And thanks again for the suggestion; it’s much easier just to steal ideas / phrases from others than to… you know.. think of this stuff on my own. It’s perfectly legal too, I believe. 😉

  3. If you’re feeling festive / in the holiday mood, I’ve got TWO codes for Santa Slay to give away, courtesy of the Devs. Simply reply to this comment and… eh, you know the drill.

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