While it seems that every week and / or month of the year is the official sponsor of some cause or issue we need to be more aware of and contribute our money to, I’m assuming the stretch of time between late April to our current spot in May has to be called ‘Release a generic platformer that borrows its entire existence from Super Mario Bros.’ Yeah, that’s a little long, probably won’t fit on a calendar or Hallmark card, but how else do you explain the trickle of similarly-designed XBLIGs leaking onto the marketplace?
Sprakelsoft‘s Croc’s World ($1.00) is the newest homage to the plumber, a console port of a decent-looking mobile title by the same name. But outside of the obvious upgrade of using a physical controller over a sketchy virtual pad, it’s Mario and pedestrian platforming all the way through— including the same-y sound effects— to the extent that they should’ve just added a ‘Super’ at the front of the title and dropped the charade.
Graphically, the game alternates between an outdoors level with plenty of greenery, and the standard cavern setting. Over the course of thirty stages, the Croc will run & jump, collect a hundred gems to earn an extra life, stomp the heads of his foes, and bash bricks— albeit with the help of a football helmet, because safety first, kids.
For an additional powerup, you get a bag or rocks to throw at your enemies… …I’m not sure why. You’d think he would use his jaws, or whack them with his tail, but I digress. Both the ‘helmet’ and ‘stones’ upgrades also act as health, allowing you to absorb up to two extra hits before dying. Though with generous checkpoints and unlimited continues, there’s not much of a penalty for failure.
Admittedly, the croc does look adorable with that helmet on.
In fact, the only mystery these types of platformers contain is trying to determine which of your enemies can be stomped on, and which ones have to be avoided. In Croc’s World, bees and crabs pose no threat to our reptilian hero (maybe it’s his tougher, scaly skin?), while slow-moving porcupines and even-slower swinging spike balls are your archrivals. Waiting for these enemies / hazards to complete their patrol cycle generates more yawns than challenge anyway.
You can reach the end of Croc’s World in about an hour with minimal effort. As a distraction for younger kids, it may run longer and hold some interest. But if you know better, have a decent background in videogames (you know what ‘NES’ stands for) and harbor even a below average talent for platformers, there’s simply no reason to play this. You’ve seen it all before. Move along.