REVIEW: Color 2

Color 2 ($1.00) is a rather apt title for the game, when you get down to it. It’s about colors, natch. Four to be exact, corresponding to the face buttons of the Xbox controller. Also natch. It’s a sequel as well, the original Color coming about three years ago from the same developer. That would account for the ‘2’. So, that about solves the mystery. And if you are finding this opening to be bland and entirely forgettable… well, you’ve just played Color 2 without actually playing it.

Color 2 - Screen

That’s not meant to read like I’m unfairly dumping on the game, just more the inevitable result of a very basic and tired idea. Color 2 is color-matching, through and through. It is advertised as five different modes of doing so, but that’s a very loose (and very generous) definition of five separate minigames. For starters, they all involve swapping / mashing the button to correctly match the color / letter appearing on-screen. Variety is not something the game does well.

Take a look at the screenshots used in this review. The only thing that really changes from game to game is your ‘form’; sometimes you’re a block at the bottom of the screen, other times you’re a block going around in a circle, and in one instance, you’re a cannon. A few of these ‘minigames’ seem to have been carried over from the first game, too, so it’s not as if entirely new ways to ‘color-match’ have been created for this reprise.

Color 2 - Screen2

The modes do come tinged with either an ‘arcade’  or ‘survival’ setting. Other than determining when your ‘health’ is replenished for missing / incorrectly matching the colors, though, it’s not much of a modifier. As a bonus, you can compare stats between the various modes, and earn medals for meeting certain criteria while playing. Neither does much for extending the life of the game. At most, you’ll sample each of the game types once and never feel the need to return to it.

Its intentions might be harmless, but Color 2 is an ideal example of a unneeded sequel. Three years on, we get the same idea with slightly spruced-up visuals, an added minigame or two, and the rest just carried over from the original. Pass.


8 thoughts on “REVIEW: Color 2”

  1. Wow. Even though you wrote that it’s not meant to read like you’re dumping on the game, it kinda sounds like you’re, well, dumping on the game.
    Played the trial a couple times and sure, it’s nothing new and basically just colour-matching but I liked the visuals and somehow enjoyed it to be honest. But that’s just my opinion.

    Haven’t tried the prequel though, so I don’t know if this one is more or less the same game with minor updates. But I take your word.

    1. I know, I know. I try not to sound so negative (unless the game really desires my wrath), but I don’t have the patience for sequels that don’t do anything new. Two of the minigames here are for sure reused from the first, and the visuals are pretty much the same as well.

      I can forgive that if the game was fun (and you’re right; everyone’s opinion of what’s fun is different), but for me, all I needed was one playthrough of each mode to tell this one wasn’t worth the buck (or sixty-nine pence). Three years since the first game, and this is all you managed to include in a sequel?

    2. Well, it’s certainly not a game I would play for 5 hours straight, but it might be alright if you need something for in between, or just to kill some time.

      Isn’t it funny, first we had a drought and now there’s another four new games on the marketplace. One of them is called Blue Bacon (that’s what I thought the first time I read the title, until I realized that it actually says “Beacon”) and I just downloaded the trial for Super Dungeon Quest and I’m loving it!
      It’s a dungeon crawler with a touch of Gauntlet, lovely retro graphics and a cool soundtrack.

    3. COOOOOOL I wasn’t the only one with Bacon on the mind. I read that game as Blue Bacon the first time too.

    4. Bacon? Sounds like you fellas were hungry. And for blue bacon? I don’t know, that pig sounds like it’s expired. 🙂

      @Soosh: Yeah, it’s feast or famine on XBLIG sometimes. You start to lose hope, start to think all the games will dry up, and then four or five hit in the span of a few days. And Super Dungeon Quest does look cool. Think I’ll drop the Panda for now, and take up that. Then eventually work my way back around to the zombies once the ApocZ patch is up.

    1. Thank you, sir.

      I wouldn’t want to be color-blind (those tests they did in grade school were nerve-wracking; always thought I’d fail and be banished from society), but in this case, it’d probably be a blessing. It’s a simple game, but nothing that needs to be repeated more than once. Certainly not enough material to justify a sequel. The original one had four-player local co-op, at least. Here, you’re just on your own, playing some of the same games. That’s a step back, actually.

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