‘Jimmy (Gets Some Help) Vs. Zombies’

Though the original review for Jimmy Vs. Zombies meandered around the bush, finding both the good and bad to be about even, a recently-released update for the game looks to correct some of the mistakes I had mentioned and inject some new modes and weapons.

Patch 1.2.2 adds Rush mode, a slimmer, four-wave-per-level campaign package (the original Arcade featured eight waves per stage), as well as ‘Extreme Rush’ and ‘Extreme Arcade’. The ‘extreme’ stands for more zombies, which is good or bad depending on your state of mind regarding zombies. All four modes come with an additional seventh stage, too, having players explore a warehouse in a forest. Finally, this update introduces ‘Granny Unleashed’, a side-scrolling shmup featuring those lovable geriatrics from the local retirement home, mowing down the zombie apocalypse from their souped-up wheelchairs.

Meanwhile, single-player difficulty has been addressed in the most definitive way possible— adding a bazooka with a high drop rate and higher damage output. Yes sir, problem solved, with the trade-off being that the game is now ridiculously easy if you continue to snag said plentiful bazookas. On the upside, this renders my previous argument void, emphatically void. Store prices have been reduced as well, allowing you to access bonuses and unlocks sooner. Solo players should now have very little problem advancing through the game, so go ahead and make the dead… dead, again.

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