Much like how Milkstone Studios has successfully aped both The Binding of Issac and Slender (Sushi Castle and White Noise, respectively) for console audiences, UK developer Neuron Vexx looks to do the same with its first title, Dinora. It really doesn’t don much of a disguise, presenting itself exactly like a cheaper homage to Terraria (which is itself a very fun 2D homage to Minecraft).
Players can expect the requisite combat, boss battles, endless crafting and resource mining, though Dinora puts extra emphasis on the NPCs in its game world, allowing you to foster relationships with them. Get married, have children, watch them all age and then leave behind a boatload of loot. The developer hits all the major bullet points below.
- Randomly generated world
- Dynamic systems: NPC aging, relationships, day/night, plant growth, hunger
- Variety of ecosystems: area specific friendly/aggressive creatures
- 6 bosses
- Combat: Melee, Ranged and Magic
- Elemental Combat System: Fire, Ice, Venom and Shock
- NPC Development: Relationships, Occupations, Marriage, Children, Inheritance
- Resource Collection: Farming, Mining, and Treasure Hunting
- Crafting: Basic and Advanced (unique elemental weapons and armour)
- Building: Shelter, Properties to Rent
- Open world game play with underlying story arc
While it remains to be seen how original the game will end up being, it should at the very least offer up the same ‘massive time sink’ gameplay that other crafters excel at, for a very low price.
Dinora is currently slated for a late April / early May release, and will cost you 80 MSP. You can follow the developer here.