REVIEW: White Noise Online

Call them the odd couple, rushing into things so soon after their introduction, but for better or worse, Slender-like psychological scares and online co-op are married in White Noise Online (80 MSP). For the sake of space, I’ll spare you the game’s premise. If you do need some perspective / background, the original’s review is here, though trust that the game is just as gorgeous, the darkness still as disorienting, as ever.

Tape collecting returns (each recorder now comes with a brief yet effective playback), with the benefit (and potential mood-breaker) of online co-op. Don’t worry, it’s not a Slender Man FPS, more a co-op excuse for people who need their hand held during horror movies. It’s only competitive in the sense of who can acquire the most tape recorders and survive the longest, though, as progress is shared between the group. And teamwork is necessary; getting too far ahead of the other players will spell your doom, and them likewise. Hearing the screams of your group getting picked off by the creature one by one, sometimes right next to you, is as unnerving as if you were playing alone.

‘Dying’ isn’t permanent in multiplayer. When you’re ‘found’ by the creature, you’re simply transported to a spirit realm of sorts, where you gain an illuminated view of the grounds. Your body is turned to stone on the spot, and your avatar becomes an outline of a ghost. From here until the last player survives or perishes (or disconnects), you can either follow the paths of others still in the hunt, or help them find additional tapes (being a ghost with enhanced vision has its advantages). At the end, a summary will show you and your crew where and when you found your tapes / demise, and how many times you walked in a circle like an idiot. All in all, the online play works well, even in the context of horror and isolation.

This time out, you can choose from three stages. ‘Chateau’ is the level from the previous game, and hasn’t changed much, outside of the weird, green ‘creature’ obelisks (do not stare at them for long) and avatar ghosts. The added locales, ‘Saint-Martin’ and the snowy ‘Kvitoya’, feature their own unique layouts and monuments, a church and cabins, respectively. Character selection is a first for the franchise, and goes beyond simple preference or gender choices. Each choice comes with its own skill set, like more flashlight power, better scouting abilities, or less susceptibility to fear (vital when you’re the last man standing, or searching, as it were).

White Noise Online - Screen

Pro-tip for real life: if you ever find yourself in a secluded wooded area with a statue like this, run in the opposite direction.

There are extras in the form of unlockable characters, some of which can be obtained by collecting a set number of tapes over your career, while others are accessible only via codes you’ll find in other Milkstone releases you own (effective advertising at its finest, eh?). It’s nothing to get worked up about, just palette swaps, though it is a neat perk if you’re into showing off that you’re a loyal customer.

Leaving the Slender comparisons aside, and if you’re still in the market for scares or too chicken to go it alone, I definitely say you pick up this version of White Noise over the ‘barely two months old’ original. You still have the option to play solo, and the new areas and addition of online play are solid points to this otherwise very early sequel.

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Review on Indie Gamer Chick

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11 thoughts on “REVIEW: White Noise Online”

  1. White Noise online is a good time killer for those who enjoy cheap horror games. Also this review is many months old since they already updated the game with two new maps such as Isla grande and Founder’s Hall

    1. Whoa, two new areas added? Man, I completely missed the boat on that! Well, yeah, if anything, it makes the review all that more convincing, seeing as how it was before the new content was added. Thanks for that update, though. 🙂 Will have to try out those areas for sure.

  2. Thank You for this review. I purchased both White Noise & White Noise online and LOVE them.
    I was hoping Slender was downloadable on the XBox, but I found out about White Noise and found your review.
    Thank You.
    :3. :3. :3. :3. :3

    1. You’re welcome. 🙂 White Noise and its Online sequel are about as close to Slender as you can get on consoles for the moment. Good choice.

  3. This is what the skills do:
    Speed: Increases top speed (duh)
    Stamina: Increases the length of time you can sprint for
    Evasion: Determines how fast you recover from seeing the monster
    Sanity: Determines how long you can look at the monster before dying
    Flashlight: Is how bright the flashlight will be
    Scout: I’m not sure about this, any ideas?

    1. I wasn’t entirely sure on ‘Scout’ either. I took it to mean you could hear the ‘static’ of nearby recorders better than others. That’s just a guess. Even though some of the stats are self-explanatory, they could have done a better job at exactly listing the effects. Small stuff, but in the end, it answers questions.

    2. Have finally discovered what Scout does.
      It allows you to hear the recorders from further away, one of the characters having a +3 scout rating allows a massive hearing difference. Also it lowers the volume of the green statues thus making finding the recorders even easier as the lowered sound wont trick you.

  4. Having company definitely reduces the tension. I also felt the game was easier. At times the guy (whatever/whoever he is) was right on top of us, and we just walked away with no difficulty. It seemed much harder to get away from him in solo White Noise.

    My other main gripe about WNO is the scenery. 90% of the landmarks (statues etc) are the same on all maps, just in different places. That can make the three maps feel a bit cheap, personally.

    Not a bad use of 80 MSP though. We had adequate fun with it for 90 minutes or so. I’d still favour playing alone though.

    1. I agree that solo is the true way to go. Mutiplayer’s better for some, I’d wager, though I prefer to go it alone with these types of games (Dead Space 3 Co-op will -never- happen to me until I’ve finished the campaign by myself).

      The scenery is reused, although I still felt the environments were individual enough that it didn’t bother me. I always knew which map I was playing on. Would not have recommended this game (especially so soon after the first one) if they only tacked on the multiplayer. I give them credit for that.

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