Developer Strange Games Studios quietly released avatar-centric FPS Paintball War (read the review here) just a few months ago, and that game has continued to do pretty well for itself despite my opinion that it fell short of other first-person shooters available. The studio took my criticism and others’ thoughts in stride, not just addressing the issues raised with subsequent patches, but actively-seeking feedback from the community on how to make the game better.
That attention to improvement looks to pay off with their next FPS, the ambitious (and certainly tongue-in-cheek) Zombie Strippers Stole My Heart Then Ate My Brains. The title conjures a certain immaturity, no doubt, as do the visuals (impressive, and teenage boys’ll love it) but the game aims to be more than the sum of its parts. A wave-shooter that takes place over 20 levels, ZSSMHTAMB splices in bits of story before and after each stage, focusing on the repartee between protagonist Dean and his pal Jake after they find themselves in the middle of a zombie apocalypse.
The premise may be typical fare, but the gameplay looks to evolve itself as you go, with half the waves focusing on shooting, while other levels will have you guarding an ally. The zombies themselves will come in multiple flavors, which should keep things interesting and prevent the game from becoming just a skin-heavy shooting gallery. Multiple weapon unlocks will give you something to work towards as well.
Something that combines strippers and zombies lends itself to co-op, I would think, and Strange Games Studios intends to comply in a future update (a week or two after release) with online and system link co-op options. Right now, their focus is on bug-squashing, making sure the game runs smoothly, and then the peer review process. If all goes well, you’ll be killing barely-clothed zombies by the end of the year.
Zombie Strippers Stole My Heart Then Ate My Brains will run you 80 MSP when it releases.