I decided to go with the more recent gameplay trailer here, rather than the one being used for the Uprising, as it was two months old. This one (from early August) shows off the new and improved (and possibly final form) HUD, as well as a little more of the minute to minute gameplay and crafting in action. On to the particulars!
XenoMiner is the latest addition to the growing voxel-based sandbox genre. The adventure begins as you wake up after having crash-landed on Xenos, the largest moon orbiting a gas giant. With only a little oxygen in your spacesuit and a bit of salvage from the remains of your ship, you must find a way to survive alone in the harsh lunar environment. XenoMiner brings several new concepts to the genre, such as futuristic technology, anti-gravity pads and gravity-bending boots, solar-powered drilling equipment with matter-to-energy storage, and programmable bots of alien origin. The bots can be programmed to dig and build through a scripting interface which allows players to program immense and amazing structures that are then built when the bot is deployed. If you’re done scratching around in the dirt with torches and stone age tools, then grab your plasma-drilling P.I.C.K., throw on your space suit, boot up the local copy of your constant AI companion DAI-SE (“Daisy”), craft a few spare Oxygen tanks in your Centriforge and then head out to find the real adventure amongst the stars.
I agree it’s tough to gauge exactly how XenoMiner will play from a two minute video, but from the description and what was shown, it’s clearly pushing for much more than the other Minecraft-ian clones currently available on the indie channel. While the open world and creative aspects will undoubtedly smack of Notch’s opus, the space setting and programmable bots do change up the visuals. The game itself places a greater emphasis on survival, and on building yourself back up; think Pikmin there. I’m very interested.
XenoMiner will be released on September 19th.