Didn’t See That Coming: Dream.Build.Play Winners

Without stopping to let the recent semifinalist shock of some odd choices and even odder omissions sit, the Dream.Build.Play people have gone and announced the winners of this year’s competition. If you haven’t yet heard, go ahead and take a seat for this one.

I’ve been saying it for years… well, the last year, that despite all the negative press (with some admittedly coming from me) and bad tastes left over, you should not sleep on Silver Dollar Games. That for every pile of Who’s the Daddy, poor man’s FMV quiz show crapware they put out, they were building up to something better. They did well with The Jump Heromade it interesting with stuff like Sins of the Flesh, and now, just watch the above trailer for grand prize winner One Finger Death Punch and try not to get excited for the game. I’ll wait. … … … You’re excited, aren’t you? Yeah, me too.

Congrats to the Silver Dollar team, of course, and best of luck in finishing up the game. Last I heard, it was still a few months off from completion. With their newly-gained $40K and a possible XBLA contract, though, I wonder if the release of the game will take a different form than its current, XBLIG-plotted destination.

The runners-up in the Xbox competition, and winning a cool $20K, $10K, and $5K, respectively, are Dead Pixels (still my top XBLIG), Ninja Crash, and upcoming Uprising III title, Gateways. Great job, guys.

On the Windows Phone side, it was nice to see current XBLIG (and Leaderboard member) Pixel Blocked! come away with the first runner up prize. Well done, sir.

It goes without saying, but a huge congratulations to all the winners in the 2012 competition, and again to all that participated. You’re now considered at the top of your class. For the already-released games, I can vouch for their fun and impressive content, and for the rest still to come, I look forward to that future enjoyment.

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3 thoughts on “Didn’t See That Coming: Dream.Build.Play Winners”

  1. I’m going to have to give Dead Pixels another try. Am I missing something? The Dream.Build.Play site talks incessantly about how it’s all about rewarding originality, then it gives 2nd place to a retro-style game where you walk down a street shooting zombies? Sure, the grindhouse effects are neat, but combining them with pixelated graphics doesn’t really make sense. Its like wearing a pirate hat to a renaissance fair. It shows that you just have this vague category of “things that happened in the past” without really understanding how they relate to each other.

    1. I’d give it another try. On the outside, I’d agree with you that it’s a zombie game with a retro look. I’m no DBP judge, but I’m sure they were looking past the surface, at the combination of different gameplay elements; arcade, strategy, and RPG. Sure you’re blasting zombies in the end, but you have limited ammo, you’re scrounging for supplies in abandoned stores and houses, and you’re picking your fights carefully. Add leveling up your character according to the situation, making smart purchases, and getting a little lucky, and you’ve got a pretty unique and awesome game that’s not only great on XBLIG, but a pretty unique and awesome game, period, that just so happens to be a game about shooting zombies. It’s been a consistent game that I can go back to and have incredible fun with -and- a new experience each time.

      I’m just one opinion though, so I can understand it’s not for everyone. And I do have to side with you a bit on their (DBP’s) idea of rewarding originality. There were a handful of games that didn’t even make the Top 20 cut that were damn interesting titles. I wonder, though. A lot of the entries submitted were incomplete builds that may play perfectly at completion, but in their current form, were a bit sluggish or slow. My guess is that they were judging based largely on gameplay. That’s a good plan, in my opinion, but it certainly left a lot of original-looking stuff off the ballots.

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