Prelude to the Uprising: Sententia

Developer Michael Hicks (MichaelArts) is a busy man these days, pulling the double-duty of releasing a game for and co-running the Indie Games Uprising III, opposite the venerable Dave Voyles. Though he’s still a young pup, he’s also behind the previous Honor in Vengeance series on XBLIG, although his Uprising contribution marks a stark departure from spaceships and interplanetary conflict.

You are a special creature, and you have a purpose; but are you capable of holding on to it? Sententia is an “art game” that explores the challenges we face to keep our imagination alive as we grow. Start your journey through life’s forest as a young creature and build your way through it by solving puzzles, interacting with your fellow creatures, and defending your ideas with your own sententia.

Sententia is attempting to go for much more than just being a puzzle platformer, weaving story, emotion, imagination, and the universal idea of growing up and getting older, to hopefully create a transcendent experience you don’t regularly see in gaming. Braid is an inspiration, but this is more a result of Hicks’ developmental shift to making the kind of art he’s interested in seeing / telling, rather than a replacement or successor to an existing favorite. If you enjoy a little bit of thought and life in your games (and you should), this could fill that space.


Sententia will be released on September 11th.

Interview on The Indie Mine

Interview with Indie Gamer Chick

Just Press Start interview on YouTube

4 thoughts on “Prelude to the Uprising: Sententia”

  1. All the games in this year’s Uprising look very interesting, but Sententia is probably the one that has me most intrigued. Maybe it’s because even after watching the trailer and having read about the game I’m still not exactly sure what it’s going to play like.

    1. This is definitely the strongest lineup yet for an Uprising. Hearing the chatter on Twitter between the Devs playtesting each other’s games, they’re all polished, fun stuff. That’s a win for everyone involved.

      Sententia’s one to watch for me because I’m part of that rare breed that appreciates story more than explosions / guns. Crazy, right? I deliberately avoided mentioning it, as I didn’t want to turn anyone off to the game prior to the review, but in the Indie Gamer Chick interview (link above), the Dev says that the game is a bit of a punisher, that it’s ‘very challenging’ and ramps up fast. Make of that what you will. 🙂

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