With games like Cursed Loot (a thanks to Alan at The Indie Ocean for the introduction) and Dungeons of Dredmor (another thanks, Alan), as well as the more recent, action-y Sushi Castle, the roguelike is fast becoming a genre type I’m taking more notice of.
Canadian developer OnlyLuck Interactive is looking to add itself to my personal list with the upcoming Dungeons of Desolation, which sees players descending into a labyrinth of monsters beneath the town of Desolation, all randomly-generated, of course. The art is crisp, if a little plain, and a Cursed Loot comparison wouldn’t be out of the question.
In addition to the roguelike features, DoD is promising a wealth of level-up options (90+ skills) and items (150+). The developer’s own playthrough recently clocked in at three hours, so there’s conceivably enough content and equipment possibilities to support any style of play.
Dungeons of Desolation is currently on track for a late August release, and will be reviewed here once its available.
For more info, see the developer’s website.